![]() Matt Davidson is a freelance writer for IGN who pines for the simpler days of just jamming a cartridge into the top of your console. We'll keep you updated as the situation unfolds. There's currently no indication on when a fix will arrive, although it seems that the developers are working on it - just don't expect the fix to come in the form of complete DRM removal. In particular, please do share your feedback on DRM or any issues you're having at the link above. ![]() Meanwhile, over on Twitter, Aaron Webber, PR Manager for Sonic the Hedgehog, is asking fans to "make their voices heard" by feeding back to Sega's support page. Responding to the situation on the game's Steam news page, Sega confirms that the game is "intended to be played offline" and that they're investigating the problem - but they seem to be sticking to their guns as far as Denuvo is concerned, mentioning only that "not mentioning" the DRM is an error. The problem seems to lie with Sega's decision to apply the digital rights management (DRM) copy-protection system Denuvo to the game - this system appears to automatically lock the game if attempting to play it offline. Since it had nothing to do with the problem, it seems that they aren't looking to remove it any time soon.įollowing a two-week delay, Sega's latest hedgehog-central title Sonic Mania has now launched on PC, with one unexpected restriction - the game is only playable for Steam users who are logged in to their account, despite Sega's insistence that the game is intended to be playable offline.Īs reported over on Ars Technica, users attempting to play the game in offline mode will be met with an error message informing that they must be logged on and connected to the Internet in order to play the game. All you can do is write the publishers and hope they change their minds. Denuvo must have some very good salesmen. I was also confused about Rime and a few other indies that have used it. It doesnt seem the scale of project that shareholders would usually force DRM on. Sega addressed the issues on Sonic Mania ’s Steam page, with a developer writing that. I also have no clue why Sonic Mania has Denuvo in it. I think however, it’s mostly due to extended play sessions somehow.Contrary to first appearances, it seems that the problem was not DRM-related, with Sega pointing the blame to a "problem within the game's code" which was preventing the game from launching while in offline mode.Īlthough there was some initial negativity surrounding Sega's use of DRM in general, this doesn't seem to be going anywhere - Sega only mentions the "DRM complaints" in relation to the offline error. Sonic Mania on PC wouldn’t work while in offline mode, which players blamed on the anti-tamper software. The incident is random as far as I can tell, and while it passes after a moment, it becomes annoying. Fans angry at Sonic Mania’s Steam DRM requirements. I had to quit game and restart.Īlso, I don’t know why, but every now and again, the game stutters and the frame rate drops like a stone in a river. ![]() Unfortunately, the game had a transition cutscene between rounds, but Sonic was on one side of the ring box, eternally struggling to push the immovable object with no means of allowing me to control him and breaking, nor returning to the in game menu. I decided not to use it and wanted to keep it for act 2. I also got soft locked once when the zone boss got beaten and I managed to get a ring box using the spinning stage sign. ![]() I have questioned the crush detection multiple times in this game, and the final zone is the exact same point where it happens MOST. This, this right here has happened more to me than I care to admit. I’ve been crushed in ways that have been around since the genesis days and I don’t know why the collision isn’t better in those sections, mainly the final zone.
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